EqSim

Product simulations for marketing and training, Flash/Flex, state machines, and observations

I was checking out cnet.com today and right at the top was an ad for the HP TouchSmart 520t, which had a DEMO button I was eager to check out:

When clicked on, the panel opened up to reveal a graphic overlaid with an animation of a hand that moved in response to my mouse.

When I clicked on something, the hand made a point gesture.  When I moved to the side, it made a swiping gesture.

Though this was incredibly simple, it did give me a sense of the ease in which I could navigate if I had this computer.  I thought it did a nice job of illustrating an important product feature.

Only one small complaint — I am left handed, and the image was for right-handed people.

I really like working in FDT5 and was eager to try out mobile app development. The first test I did I had no problem, then all of a sudden, any new app was not launching, giving the error:

application descriptor not found

I was struggling for several hours trying to get the debugger to connect to my simple FDT5 mobile app, testing it on Android.
I could not find anything on the Internet that solved my issue, and I was sure I was running the debugger Flash player.  What’s more, I was able to connect to the debugger using Flash Builder 4.5, so I thought it had to to with Windows Firewall, or maybe Symantec blocking port 7935, or something.
It turns out that in my project (Android) manifest, I did not request Internet access for my simple app.  When I selected that, then the debugger connected fine.  I don’t know if that qualifies as a bug — why should an app have to have internet access for debugging?  Anyway, I point it out in case someone else is searching on this same problem.

To say it is a long time coming is an understatement, but I found myself last week with a little time that I could devote to updating my Flash Equipment Interface component set. I didn’t quite get to them all, but I hit the ones I thought were the most important.  Over the next few days, I’m going to clean things up and release them somewhere.  I am not completely decided yet where/how I will distribute them.  When I do that, if you have some need for one or more of the remaining components, let me know and I’ll do my best to create them.

Update: I decided to release the components as open source under the New BSD License.  Check out my Google Code project to get them.
continue reading…

I was going through my usual sources for interesting information about simulations, and came across Karl Kapp’s website and blog.  Karl is a business consultant and professor at Bloomsburg University who writes about games, simulations, and learning, or as he describes it, he “consult[s] with businesses on topics related to the convergence of learning, manufacturing, and e-technology”.  In a world where people like to throw around claims like the superiority of simulations, 3D immersion, etc. Karl seems concerned about substantiating them and digging deeper, kind of what I like about Will Thalheimer.

Here are a few blog posts that really made a lot of sense to me.  I can see investigating these as I work to substantiate my own claims!

Nice work, Karl!

In this post, I want to discuss some ideas I have had on how to dramatically increase the market penetration of simulations, where it is possible, which offers some insights into why I believe my new project, SimsUShare, is going to be big (and you should sign up here!).  That having been said, what I put here is only a first effort at putting down my thoughts so as to better evolve them. continue reading…

It’s been awhile since my last post, but I really haven’t seen anything that has caught my eye enough to comment on.  Of course I am also involved in my super-secret project, called SimsUShare, and then taking care of regular business and such hasn’t left me a lot of time for exploring.  In a few months, I will begin talking about SimsUShare and why I believe it will be the next generation in product marketing (hint: it’s about making simulations easier to build, change, share, and deploy).

Today I came across an intriguing post entitled “What Content Marketing is Really About“, by Robert Rose at the Content Marketing Institute.  In his quest to explain what ‘Content Marketing’ is about, Robert boils it down to:

The content marketing process is really centered on marketers becoming better storytellers. Our jobs are to create a lasting impression with our content with the goal of maintaining or changing behavior.

As I’ve talked about in other posts, I am convinced that simulations lend themselves naturally to develop compelling content that helps tell a story, because they can provide a vivid environment in which stories can be set, even stories that the viewer helps to ‘write’ (albeit in a directed way, “Successful selling by using simulations o put your prospects in their own (future) success story“).  Robert suggests we have to consider how each piece of content fits into an overall theme, into a picture of the kind of story (the ‘theme’) we want to tell about our product(s).

This led to me to think about a conversation I had this past weekend with my cousin Wyatt, a film editor who recently completed editing a major 3-D movie.  I was wondering whether he felt that 3-D was waning, because several of the ones I have seen recently really seemed to use 3-D pretty gratuitously.  In the course of the conversation, he expressed that in his view, movies like Avatar work well for 3-D because an important part of the movie was about inviting the viewers into a world to explore.  With many of the movies that follow (especially, it seems, the ones I’ve seen), the use of 3-D is for pure effect.

The relation I see to storytelling and simulation is that the good simulations, through depictions of meaningful interactions and details, help to recreate a vivid experience in which one can tell a great story.  Just as a great storyteller does not necessarily need a lot of theatrics, a great simulation does not need the full Hollywood effect to be compelling, provided that it has the right elements in which to allow the story to unfold — and resolve the problems/issues.

I came across an interesting post today entitled “Study Demonstrates False Memories Implanted Via Advertising” (which referred to an earlier post at Wired) about a research study I Imagine I Experience, I Like: The False Experience Effect (the odd part is that people say it is published in the Journal of Consumer Research, but I can’t find it in vol. 38 there).

What immediately struck me on my first reading was possibly two opposite feelings it evoked based on the same mechanism, that is, re-creating an experience that results in (‘implanted’) false memories.  In the advertising domain, it made me feel like implanting false memories is a sneaky and almost immoral thing, that is, trying to manipulate our mind towards the product.  In the training domain (especially with simulations), however, we actively strive to re-create experiences exactly for the purpose of having the viewer develop and retain the skills.

This is the crux of why I believe product simulation marketing can be so effective — it employs the same mechanism.  In the study, the authors achieved the results using a ‘high-imagery commercial’, but I think it’s not a big leap from there to a more immersive experience using simulation.  I can see how making the right type of advertising about a product, in which the viewer solves a problem using that product, could implant the memory in the viewer that he or she has solved the problem with that product –thereby making the useful connection for the marketer.  While this may sound a bit slimy, I think it all depends on how much one considers such content as manipulative or helpful.

I just had a ‘near miss’ experience with something I thought was going to lead me to a simulator used for marketing a product (‘product simulation marketing’, as I call it).

I recently bought a Samsung Charge (I’m not usually so hip with regard to my cell phone), but as I was looking around for an accessory — that the store should have carried, but did not — I saw this wonderful banner ad: continue reading…

In Mark Suster’s recent post entitled “The Future of Advertising will be Integrated” (which appeared on TechCrunch a few days earlier) he discusses how the traditional interruption marketing (my term, not his) — for example, banner ads, things that take our attention away from why we are viewing the material — are not as successful as “integrated” advertising, or ads that are intertwined with the content we want to view.  He cites as examples of this companies like Solve Media (ads located in captchas), Adly (celebrity endorsements via social media) , GumGum (in-image ads), and, my favorite, Pixazza (making images interactive).

Through all of his post he focuses on the word “integrated” (11 times, including the title), but in one of the closing sentences, he introduces a subtle but more compelling word: authentic (which really only appears once).

I believe will be one of helping make ads both authentic & integrated

I certainly agree with him that effective ads are those that are woven into the content, but I think that when we see celebrity endorsements, or overt product placements (things that don’t seem to belong in that place), we react a bit negatively (‘that person has sold out’).  When the ads are authentic, however, our radar is less likely to be set off, because the product endorsement seems natural.  Therefore, I believe that we should be striving for ‘authentic’ advertising — advertising that positively complements the content because the content is the advertisement — rather than focusing on its integration. continue reading…